(Also, I think it speaks to the quality of the experience that my biggest peeve after a full day of use is window sizing. Has anyone else run into this? Am I being stupid and missing some obvious setting? Is there a less obvious work-around? (2014) focus on desktop VR in education while Jensen and Konradsen (2018). Depending on the operating system/desktop software the VR software can have a hard time to ensure it actually displays on the correct monitor. I haven't found any setting to adjust the sizing behavior so I'm inclined to think it's just the way it is right now.īetter handling for multiple monitors would be my number one quality of life fix for the SteamVR dashboard right now. The latest VR head-mounted displays (HMDs), such as HTC Vive or Oculus Rift. I can operate those all comfortably from any position, it's just the desktop overlay that is like this. If you are using Oculus PC, you must create a shortcut to the VRChat executable. 3 Davros said: Pretty sure theres an option for it in steam vr and the oculus program but if your playing a game then the game has focus and all input goes to it. After clicking Properties, click on Set Launch Options, then put your desired launch options in. I don't have any size trouble with the built-in web browser or the Steam UI in general. If you are using Steam, you can set these easily in the Properties for VRChat, found by right-clicking on VRChats entry in your game list. From an "I'm trying to close the Lab's crash prompt and get back to arrowing little Portal dudes" perspective it's a pain in the butt. From a presence perspective it's very immersive. If I need to hide then show the overlay, I have to stand up, walk back a bit, re-enable the overlay, then go kneel down again. This means that in order to operate anything on them I have to activate the dashboard from the rear of my playspace, then walk forward and kneel down in front of them. Privacy Policy Legal Steam Subscriber Agreement Refunds Loading. All trademarks are property of their respective owners in the US and other countries. The SteamVR desktop overlay shows all three displays in a row and scales them down so they roughly fit the normal width of the overlay. Bigscreen Beta - Bigscreen update now supports multiple monitors - Steam News Change language View desktop website © Valve Corporation. Two are my standard monitors and the third is my living room TV for spectators. I have three physical displays connected to my machine. Virtual Desktop is a highly optimized, native application developed for low latency, high quality streaming. This is the resolution of the mirror image displayed on your desktop. Connect to your computer to watch movies, browse the web or play games on a giant virtual screen or in various theater environments. Using it I can resolve game crashes (looking at you The Lab), set up display mirroring for a non-technical audience, and even operate settings for Virtual Desktop when I'm not near my PC, all without removing the headset. How to get DCS running well in VR with HP Reverb G2, Oculus Rift 2, Quest, Pimax. After my first day with the Vive it's clear that the SteamVR desktop overlay is a critical part of the whole system.
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